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Rarity System by Tayla

Each item of equipment has a random Rarity Level that depends on the height, changes the default attributes of the item. Thus a legendary item can have up to 30% higher standard attributesas a normal item.

The individual steps:

damaged - 80-84%
used  - 85-94%
normal - 95-104%
good- 105-114%
rare- 115-124%
legendary  - 125-130%

e.g. weapons with a level of 0.80 have 20% less attack value,
Weapons with a level of 1.30 will then have 30% more attack value than a "normal" weapon with 1.00.

The items that can be purchased from the armor and weapons dealer always have a level of 1.00.

But there is the possibility that monsters or bosses drop better or worse items.
(see Boss Step System)

It is possible to increase the rarity level of each item once by 1%.
This way even a not perfect item with 129% rarity is polished to an absolutely perfect item.

In addition, a special thief's glove can reduce the probability of items with a high rarity level.

 

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